You’ll initially embark on a mission to find out what befell Ace, a legendary Ranger who recently met his tragic end. Special perks offer boons balanced by banes, like, for instance, a talent that allows you to intimidate people much easier but means you can’t charm anyone. Standard RPG fare like lockpicking, bartering, and hacking will take up your skill slots alongside different weapon masteries, so you’ll want to build a diverse team to tackle whatever the Wasteland throws at you. While these decisions won’t impact gameplay, the rest of your stats will, and Wasteland 2 offers a robust suite of skills, abilities and attributes. It goes into an insane amount of detail where back story is concerned, allowing you to write biographies for every character, decide their religious affiliations, country of origin – even whether or not they smoke. Everything has been carried over wholesale, which means you still have the option of choosing a preset team of four or making your own. Wasteland 2 follows your ragtag group of Desert Rangers, part law enforcers and part mercenaries, as they attempt to keep the peace in the barren, radioactive hell hole the world has become. I can’t believe there’s a crowd of gamers anywhere who were just waiting for such a niche title to hit the Switch, but if they do exist then I guess this is for them. The biggest question this decision throws up is “Why?”. With Wasteland 3 announced for PC and console in 2019, the developers have decided that now is the time to port the previous entry onto the Nintendo Switch. I played the hell out of it on PS4, falling a little bit in love with its post-apocalyptic world and strategy-heavy action. When inXile ported Wasteland 2 from PC to console in 2015, packaged as the Director’s Cut, I was pretty excited. Originally released on PS4, Xbox One, and PC and scored 8.5/10 Games like this are more suited to portable play in general so it is great to have Broken Sword on the Switch. In terms of the game play, it doesn’t add anything that previous versions didn’t have, however the addition of the bonus content showing the development process is a nice extra for long terms fans of the series. They are a nice addition for long term fans, however they are hidden way down in the Options menu, which seems a little odd as opposed to accessible right from the get go for fans who are double or triple dipping on this.īroken Sword: The Serpent’s Curse is a good fit for the Switch. New for the Switch version is a sequence of “Behind the Scenes” movies which are unlocked as you progress through the story and feature key elements of the design and development process as well as interviews with the Broken Sword team. Thankfully, this does little to detract from the well-written and interesting story. There are moments where you are waiting for a character to finish an action before they will launch into conversation which has the effect of breaking the immersion at times. Performance wise, in my original review, I noted that at times the flow of the game suffered a little bit from stilted character movement and awkward, stuttering dialogue, and it appears that this has not changed at all for the Switch version which is disappointing. Personally, I preferred to play in handheld mode as opposed to docked. In handheld there is some slight use of the touch screen which is limited purely to moving characters around and interrogating the various items on screen for clues. Visually, it looks as colourful and gorgeous as ever with the hand painted backgrounds and 2D, slightly cel shaded characters.įollowing the adventures of George and Nico as they track down the people responsible for the theft of “La Maledeccio” and uncovering the mysteries surrounding it again has been delightful both in hand held mode and docked, with no real perceptible difference between either. These point and click adventures are perfect for playing on a handheld, curled up on the sofa or out and about, and Broken Sword is no exception. I reviewed Broken Sword: The Serpent’s Curse on Xbox One three years ago and it has been nice revisiting it again on the Switch. Originally released on Xbox One, PS4 and PC in 2015 and scored 7.5/10 For this Re:Port Review, Mick Fraser reviewed Wasteland 2 and Nicola reviewed Broken Sword 5, while I tried to enjoy Senran Kagura Reflexions. I try and focus on how ports make use of Switch specific features like the touch screen, HD rumble, and single Joy-Con play. If you’re new to Re:Port Reviews here, I look at Switch ports of games on other platforms, Switch games in general, and more. The 30th Switch Re:Port Review is finally here with a look at a game I never thought would release in the West, a port of a game I never thought would see a release outside PC platforms, and a port of a game on basically every other system.
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